TFT: All System Changes in Patch 14.9

TFT: All System Changes in Patch 14.9

25. April 2024 by Valentin Pasetti

Teamfight Tactics (TFT) enthusiasts, get ready for significant system adjustments in Patch 14.9 designed to tackle the overabundance of 3-star 4-cost units. Dive into the details unveiled by lead designer Stephen “Mortdog” Mortimer and discover how these changes aim to enhance gameplay balance and diversity.

Player Damage Tweaks

The base damage from Stages 4 to 6 is set to increase incrementally, ensuring a more dynamic late-game experience:

  • Stage 4: Increased from 7 to 8
  • Stage 5: Increased from 9 to 10
  • Stage 6: Increased from 11 to 12

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Shop Odds Adjustments

In an effort to curb the prevalence of 4-cost units, TFT is adjusting the shop odds at various levels:

  • Level 8:
    • 2-cost odds increased from 25% to 27%
    • 4-cost odds reduced from 22% to 20%
  • Level 9:
    • 1-cost odds increased from 10% to 15%
    • 4-cost odds reduced from 35% to 30%

XP Cost Modifications

To prevent early access to higher-tier units, the XP cost for reaching Levels 8 and 9 will be adjusted:

  • Level 8 to 9: Gold needed increased from 72 to 80 gold
  • Level 9 to 10: Gold needed decreased from 84 to 80 gold

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Encounter Removals

Certain encounters facilitating easy access to 4-cost units will be removed, including interactions with champions like Cho’Gath, Kha’Zix, Neeko, and Syndra.

Double Up Changes

The issue of 3-star 4-cost units extends to Double Up mode, prompting adjustments such as:

  • Increased minimum time for reinforcements to begin
  • Base player damage adjustments across various stages

Mortdog’s Insights

Explore Mortdog’s reflections on the ongoing challenge of 3-star 4-cost units and the rationale behind the forthcoming changes.

Final Toughts

Stay tuned for further updates as TFT Patch 14.9 approaches, and prepare to navigate the evolving strategies and dynamics of the battlefield.

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